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HEARTLAND (SPECTRUM)
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HEARTLAND
Have a Heart!

Posted by pparrish on Jun 13, 2010 18:36 (Jun 13, 2010 18:36)

 No-one had posed the question "what happens if you mix Alice in Wonderland, The Neverending Story, a Sisters of Mercy b-side and some Spectrum code?" but in 1986, Odin Computer Graphics answered it anyway. As it turns out, you get a surrealistic platform game with an unusual approach to level design. And an unusual approach to pretty much everything else really.



A somewhat metaphysical plot describes the player's absorption (metaphorical and perhaps literal) into a book of heroic adventures, found in Grandmother's attic. These noble deeds are performed by the top-hatted wizard Eldritch (Andrew, presumably) who travels around space and time in a giant bed and battles the evil warlock Midan for control of the Heartland. Alas, the final chapter of this tome is missing, so our unnamed reader must continue the work of Eldritch and locate the final pages - before Midan can close his grip around the land forever. All of which explains why the Sisters haven't released an album recently.

Rock 'n roll antics aside, Heartland deviously attempted to confound those hard working Speccy map-makers, by using a system where the player could move "into" and "out" of the screen through a series of doors in the decorative landscape. Combined with the floating objects and roaming sorcerers of these curious plains, this gives the game a strange, otherworldly air.



At first, progress seems downright tricky. But as soon as the player comes to terms with regenerating zombies, how to recognise which "rooms" end in a fatal precipice and the benefits of lurking in hotspots of magical protection, things pick up considerably. Pages appear on the same handful of screens, so players with a decent memory can soon rattle off the early levels and tackle new challenges. Once this point is reached, Heartland becomes bizarre and idiosyncratic fun.

 Our Rating for Heartland
7.0
Fun Factor
9.0
Graphics
7.0
Sound
0.1
Multiplayer
8.0
Single Player
8.0
Controls
8.0
Overall
Interaction
Rating:
73%
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#5 Jun 16, 2010 12:47:54 ( Jun 16, 2010 12:47 )

WhizzBang
 I think Odin were trying very hard to be like Ultimate Play the Game, which is no bad thing.
#4 Jun 16, 2010 12:45:30 ( Jun 16, 2010 12:45 )

boyo
Yea, they all had a unique look. Nodes of Yesod was another one that played/looked similar.
#3 Jun 16, 2010 09:24:22 ( Jun 16, 2010 09:24 )

Pantal00ns
Odin had a pretty distinctive feel to their games, this one is great example. Robin of the Wood is one of my most played titles on the speccy, never completed it but was just fun running around wondering what to do. Will have to spark it up and Heartland again for nostalgic value if nothing else.
#2 Jun 14, 2010 20:04:49 ( Jun 14, 2010 20:04 )

aberdeenlad1983
I agree with WhizzBang
#1 Jun 14, 2010 07:43:23 ( Jun 14, 2010 07:43 )

WhizzBang
Tell me more. This game is a lovely looking thing but I have never really got to grips with what you are supposed to do in it.
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