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BRAID - A LOOK BACK
A look back a modern, retro classic!

Posted by boyo on Aug 20, 2010 21:02 (Aug 20, 2010 21:02)

Once in a while, a game comes along that makes you remember why we love this interactive medium. A game that pushes at the boundaries of what videogaming can achieve. A game that is such a self-contained vision, that it takes you on a journey which transcends the controller in your hands.

‘Small but perfectly-formed’ is a phrase that would well describe several gaming masterpieces such as Portal and Ico. Just like Valve’s darkly comedic tale and Fumito Ueda’s atmospheric journey, Jonathan Blow’s Braid is a game that inspires and provokes emotional responses that seem out-of-reach for most other titles.


Superficially, Braid has taken the guise of a platformer and plays much homage to the ‘grandfather’ of the genre - Super Mario Bros. In reality however, Braid is a puzzler wearing Platform shoes, and the classic line ‘The princess is in another castle’ is transformed here into something incredibly more poignant.

The princess in question is the sole object and desire of Braid’s only player-controlled character, Tim. He possesses the extraordinary power of time-manipulation; specifically his primary power is that he’s able to rewind time, making death an irrelevance.

Although Braid is certainly not the first game to include this feature, other titles have incorporated this as something of a standalone gimmick to ease the frustration of restarting, whereas in Braid this feature is central to the gameplay.


The gameplay itself sees the protagonist collecting a total of 60 puzzle pieces over five different worlds, eventually assembling a picture relating to the ‘story’. Each world introduces its own spin on the central theme of temporal distortion, including time-immune objects, ‘parallel worlds’, time-dilation and a world where space and time are intrinsically linked.

The conundrums which the player must solve are all unique and logical, there’s no repetition or filler to be found here. Once you stop thinking of Braid as a platformer and start thinking of the possibilites of time-control, the ‘Eureka!’ moments will soon follow. This humble little Xbox Live Arcade game features some of the most satisfying and well-designed puzzling seen in years.

Controls are simple and intuitive, as you might expect from a game that doesn’t give you much more than a jump button and a rewind button. Learning the rules of how time flows in each world, and using these to your advantage is the fun part. You may find a childish grin spreading across your face as Braid forces you to look at the world in new ways.

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#2 Aug 23, 2010 19:43:44 ( Aug 23, 2010 18:43 )

tandemar
It was ok...
not quite as clever as it thought it was or tried to be.
I never completed it because I found it fiddly at times and the repetitive "action" began to leave me cold, but I did buy it and am not ashamed to say that while I played it I found it enjoyable, albeit slightly pretentious when I read some of the developer blogs and/or interviews.
It was a game, simple as...
All the pretensions of art and the pseudo-psychological gumf was just tedious.

#1 Aug 23, 2010 19:12:17 ( Aug 23, 2010 18:12 )

WhizzBang
 I am suspicious about this one, Boyo, and this article sort of supports my suspicions especially with the claim that 'Braid is art' made near then end.

It is a subject for another article but I do not think games are art. I think games are games and art is art. Games do contain artwork but the core of any game is the gameplay and this is not art. Consider the greatest game ever conceived - chess. The gameplay is timeless and if history is anything to go by people will still be playing it, writing books about it, and studying it in 1000 years time. No-one would claim chess is art but a chess set could be a piece.

In my mind I have lumped Braid in with a clique of games that look great, and are very original but in reality fail to hold my attention much. Ico, Portal (both mentioned in this article), Rez, Shadow of Colossus, and World Of Goo are other games in this category for me. I am not saying they are bad games, just over-rated due to some intangible 'worthyness' people have given them.
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