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SPECTRUM MEMORIES PART 7 Posted by jdanddiet on Feb 14, 2011 22:19 (Feb 14, 2011 22:19) |
Shooters were the genre of choice for many a Speccy owners. You could keep your platformers, strategy titles and racing games; we just wanted to shoot, shoot and shoot! From the very beginning videogames have featured a heavy shooting aspect. The Spectrum followed suit with many early games merely clones of existing space-based arcade shooters. Think Melbourne House's Penetrator (Scramble); Megadodo's Pheenix (Phoenix) or Quicksilva's Spectral Invaders (I'll leave you to guess that one). These were all great games (especially Penetrator which included a cool level designer) and set a template for the genre to copy and improve upon as time progressed. My personal favourites were as follows, in chronological order of me playing them:- Arcadia (Imagine) Came with my Spectrum+ bundle and was a very basic blaster that had flickery graphics but was fast and furious. I didn't have any other shooters, so it saw a lot of action! ![]() Harrier Attack! (Durell) Mike Richardson's classic shooter featured horrible, unredefinable keys, but was nevertheless super fun - always a thrill getting to that city at the end and bombing the crap out of it.... ![]() Moon Cresta (Incentive) Incentive's official license of the 1980 coin-op was faithful, even if this exposed the original's simplicity somewhat. ![]() 1942 (Elite) Not one of Elite's better arcade conversions, but only because they had set their standards so high with Paperboy, Ghost 'n' Goblins and Bombjack. To be honest I always found it too tough, but it was always entertaining taking down those huge airplanes. ![]() Uridium (Hewson) The shoot 'em genre really took a step forward at the end of 1986, and this Christmas present was remarkably smooth, if again, horribly tough in places. ![]() Lightforce (FTL) Let's be frank the graphics did mean Lightforce was a tad overrated, but at the time I recall distinctly not caring one jot. Colourful and playable, FTL would never live up to the first game in their short lifespan. ![]() Xevious (US Gold) A late arcade conversion from US Gold that suffered from the original coin-op being a little long in the tooth. The Spectrum conversion was bland, although playable enough. ![]() Zynaps (Hewson) A real classic, and one that cemented Hewson's reputation as purveyors of gaming gold. A horizontally-scrolling shooter with (many) shades of R-Type, Zynaps boasted great graphics, sharp controls and varied levels. The Spectrum version of R-Type was pretty good too. ![]() Cybernoid (Hewson) Is it a shooter? Is it a platformer? Or a combination of both? Well, to me, Raf Cecco's finest has always been a shmup of considerable pedigree and was ironically made more refreshing by its retrograde flick-screen approach. ![]() Nemesis (Konami) Oh Konami how you dropped the ball here...my favourite arcade shooter done a terrible injustice on my favourite computer...sluggish controls, the eviscerated map layouts and power ups...oh my. Sequel Salamander, also from Konami, was only marginally better. ![]() Star Raiders II (Activision) A magazine freebie (Sinclair User, I think), SR2 is a very basic shooter with delusions of grandeur thanks to a first person view. Played it a lot nonetheless. ![]() Terra Cognita (Codemasters) A budget shooter of reasonable pedigree, for once. It can be frustrating with several dead ends, but for £1.99 was well worth it. ![]() Flying Shark (Firebird) One of the best. Firebird produced a super conversion of Taito's arcade original. Playable, smart, addictive and smooth. ![]() What were your favourites? |
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Feb 15, 2011 22:19:29 (
Feb 15, 2011 22:19
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